Virtual Reality

Capa do livro Virtual Reality, de Steven M. LaValle

Livro digital

Título:
Virtual Reality

Autor:
Steven M. LaValle

Categoria:
Tecnologia > Frontend

Doador:
Raffaello D. N.

Sinopse:
Virtual reality succeeds only when engineering and human perception agree. Steven M. LaValle opens that problem from both sides, moving from hardware and software into the geometry of virtual worlds, light and optics, the physiology of the eye, and the visual cortex. The result is a rare introduction that explains not just how a headset renders a scene, but why the brain accepts—or rejects—the illusion. The book connects transformations, lenses, ray tracing, rasterization, latency, and immersive media with depth, motion, and color perception. It then follows motion through the vestibular system, tracking, 3D scanning, locomotion, manipulation, social interaction, spatial audio, and human-subject evaluation. Practical discussions of comfort and VR sickness sit beside forward-looking chapters on touch, proprioception, smell, taste, robotic interfaces, and brain-machine interfaces. This broad, technically grounded guide is valuable to developers, designers, researchers, and students who want to build experiences around real human capabilities rather than hardware specifications alone. Readers leave with a framework for judging tradeoffs across rendering, sensing, interaction, and comfort—and with the vocabulary needed to investigate a field where perception is part of the system architecture.

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